3/10/2024 0 Comments Subverse gameplay 2020With the start of this new block I’ve been going over some more quality of life changes within grid combat. It was a challenge to get the difficulty right, since I’m used to playing rhythm games at high difficulties, but we hope players of any skill level will be able to enjoy this minigame. In the minigame, the player will have to attempt to outdrink Sova in the form of a rhythm game. I have been working on creating a minigame for the next block. It’s more important to know than you think! I think it was Half Life Alyx that popularized it, but overall, it’s a basic and fun little thing that can help users understand exactly how much liquid is in those beer bottles. Not sure if I can say this but it involves a character that you may have encountered already that rhymes with the word funtress.Īlcohol consumption will take a big role in one of our upcoming experiences, so I did what I must, and made a liquid in bottle shader. In addition to this I have also started working on the next Space Combat bossfight. It is a collaborative effort dissecting the script and turning into a playable experience for the user. Just like last time, after each story section release, the main goal is to sequence the next set of gameplay events to take place during Sova’s story quest. Dealing with tentacles is very challenging for an animator yet interesting at the same time. I’m having more tentacle time this month, there is no limitation in terms of ideas with tentacles. Oh, I’ve also been introduced to fluids and now I know how to make people squirt. I see an adorable blueberry and nothing else. Ever since I started working with her, my mind has been corrupted. Lately, I’ve been working on a bunch of Pandora animations with our small and blue waifu, Sova. It’s a bit of a different workflow since parts of the character movements are driven by code but I’m really getting the hang of it! I call it “Sitting on Cap’s Lap and Taking a Huge Dump on Him.”Īpart from getting to know Sova in a few Pandora scenes, I’m also being brought into the flow of creating animations for in-game dialogue scenes. Lately I’ve been thinking, most of my siblings are already professional lawyers, architects, and doctors… and look at me… a 3D porn animator! But hey! If my work helps make Subverse better, and our wonderful community enjoy the content, I am happy to be a 3D porn animator.Īnyway, as of this April, I just finished animating this Sova scene that’s waiting for approval. Her different proportions are a new challenge! I have also finished one of the most difficult animations, which was a kissing one. In this wonderful month I have been put through the ringer known as Sova’s Pandora animations, and actually I’m really enjoying animating her. Since Elaisha is an upbeat character with a darker edge, I tried to use shadows to elicit suspense. Towards the end, I also added lights to the scene. More angles and scenes were added when I miscalculated timings or had to better sync overall momentum to Elaisha’s theme song. blocking) to test how it all looks in practice. Once the storyboard got approved, I posed characters (i.e. Like with other cinematics, I began by sketching a storyboard. I’ve been working on a cinematic of Elaisha’s. The idles have been my favorite ones to animate to date, I really must like the color blue I guess…Īnd the Captain takes a literal spin in the F3N1X in an obligatory space battle cinematic. Idles and cinematics have also been one of my priorities. From the softer foreplay to showing off her race’s stretchy anatomy. I have worked on two extremes of Sova’s sex scenes this month which has a nice contrast to the way you animate. Let’s hear what the team have to say about their daily struggle of working on titties and ass for a living. Hi everyone! Here is our April 2022 update. Originally published at: Subverse EA Dev Diary 14 - Community FOW
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